pub(crate) async fn forget_room_route(
__arg0: State<State>,
body: Args<Request>,
) -> Result<Response>Expand description
§POST /_matrix/client/v3/rooms/{roomId}/forget
Forgets a room the sender user has left.
A user still joined, knocked, or invited must leave the room first. Any other call succeeds, including a repeat and one for a room whose state the server no longer holds.
The user’s other devices have no way of knowing the room was forgotten, so this has to be called from every device.