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collect_required_state

Function collect_required_state 

Source
async fn collect_required_state(
    services: &Services,
    sender_user: &UserId,
    room_id: &RoomId,
    selection: StateSelection<'_>,
    required_state: &HashSet<(StateEventType, StateKey)>,
    timeline_pdus: &[(PduCount, PduEvent)],
    encrypted: bool,
) -> Vec<Raw<AnySyncStateEvent>>