pub struct Server {
pub name: OwnedServerName,
pub config: Manager,
pub started: SystemTime,
pub stopping: AtomicBool,
pub reloading: AtomicBool,
pub restarting: AtomicBool,
pub runtime: Option<Handle>,
pub signal: Sender<&'static str>,
pub log: Logging,
pub metrics: Arc<Metrics>,
}Expand description
Server runtime state; public portion
Fields§
§name: OwnedServerNameConfigured name of server. This is the same as the one in the config but developers can (and should) reference this string instead.
config: ManagerServer-wide configuration instance
started: SystemTimeTimestamp server was started; used for uptime.
stopping: AtomicBoolReload/shutdown pending indicator; server is shutting down. This is an observable used on shutdown and should not be modified.
reloading: AtomicBoolReload/shutdown desired indicator; when false, shutdown is desired. This is an observable used on shutdown and modifying is not recommended.
restarting: AtomicBoolRestart desired; when true, restart it desired after shutdown.
runtime: Option<Handle>Handle to the runtime
signal: Sender<&'static str>Reload/shutdown signal
log: LoggingLogging subsystem state
metrics: Arc<Metrics>Metrics subsystem state
Implementations§
Source§impl Server
impl Server
pub fn new( config: Config, runtime: Option<&Handle>, log: Logging, metrics: Arc<Metrics>, ) -> Self
pub fn reload(&self) -> Result
pub fn restart(&self) -> Result
pub fn shutdown(&self) -> Result
pub fn signal(&self, sig: &'static str) -> Result
pub async fn until_shutdown(self: &Arc<Self>)
pub fn runtime(&self) -> &Handle
pub fn check_running(&self) -> Result
pub fn is_running(&self) -> bool
pub fn is_stopping(&self) -> bool
pub fn is_reloading(&self) -> bool
pub fn is_restarting(&self) -> bool
pub fn is_ours(&self, name: &str) -> bool
Auto Trait Implementations§
impl !Freeze for Server
impl !RefUnwindSafe for Server
impl Send for Server
impl Sync for Server
impl Unpin for Server
impl UnsafeUnpin for Server
impl !UnwindSafe for Server
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500 Internal Server responses. Read more