pub struct State<F: Fn(u64) -> Result + Send + Sync> {
dispatched: u64,
commit: F,
pending: VecDeque<u64>,
release: F,
}Expand description
Inner protected state for Two-Phase Counter.
Fields§
§dispatched: u64Monotonic counter. The next sequence number is drawn by adding one to
this value. That number will be persisted and added to pending.
commit: FCallback to persist the next sequence number drawn from dispatched.
This prevents pending numbers from being reused after server restart.
pending: VecDeque<u64>List of pending sequence numbers. One less than the minimum value in this list is the “retirement” sequence number where all writes have completed and all reads are globally visible.
release: FCallback to notify updates of the retirement value. This is likely called from the destructor of a permit/guard; try not to panic.
Implementations§
Source§impl<F: Fn(u64) -> Result + Send + Sync> State<F>
impl<F: Fn(u64) -> Result + Send + Sync> State<F>
Sourcefn new(dispatched: u64, commit: F, release: F) -> Self
fn new(dispatched: u64, commit: F, release: F) -> Self
Create new state, starting from init. The next sequence number
dispatched will be one greater than init.
Sourcefn dispatch(&mut self) -> Result<(u64, u64)>
fn dispatch(&mut self) -> Result<(u64, u64)>
Dispatch the next sequence number as pending. The retired value is calculated as a courtesy while the state is under lock.
Sourcefn retired(&self) -> u64
fn retired(&self) -> u64
Calculate the retired sequence number, one less than the lowest pending
sequence number. If nothing is pending the value of dispatched has
been previously retired and is returned.
Sourcefn pending_index(&self, id: u64) -> Option<usize>
fn pending_index(&self, id: u64) -> Option<usize>
Get the position of id in the pending list.
Sourcefn check_pending(&self, id: u64) -> bool
fn check_pending(&self, id: u64) -> bool
Check for id in the pending list sequentially (for debug and assertion
purposes only)
Auto Trait Implementations§
impl<F> Freeze for State<F>where
F: Freeze,
impl<F> RefUnwindSafe for State<F>where
F: RefUnwindSafe,
impl<F> Send for State<F>
impl<F> Sync for State<F>
impl<F> Unpin for State<F>where
F: Unpin,
impl<F> UnsafeUnpin for State<F>where
F: UnsafeUnpin,
impl<F> UnwindSafe for State<F>where
F: UnwindSafe,
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500 Internal Server responses. Read more