pub struct PrevWalkPass {
pub ended: SystemTime,
pub event_id: OwnedEventId,
pub origin: Option<OwnedServerName>,
pub outcome: Option<Outcome>,
pub prevs: u64,
pub unprocessed: u64,
pub capped: bool,
pub fetch: Duration,
pub upgrade: Duration,
}Expand description
One recorded pass.
Decoded from one row of the room’s history. The origin is absent when the recorded one does not parse, and the outcome when a newer build wrote a code this one does not know.
Fields§
§ended: SystemTimeWhen the pass ended, by the wall clock.
event_id: OwnedEventIdThe gapped incoming event.
origin: Option<OwnedServerName>Server the incoming event arrived from, absent when unparsable.
outcome: Option<Outcome>How the pass ended, absent when written by a newer build.
prevs: u64Previous events the pass collected for upgrade.
unprocessed: u64Collected previous events the pass left without an upgrade, none when it was cancelled.
capped: boolWhether the backward fetch hit the max_fetch_prev_events cap.
fetch: DurationTime before the walk began, or until the end for a pass that never walked.
upgrade: DurationTime spent walking.
Implementations§
Trait Implementations§
Source§impl Clone for PrevWalkPass
impl Clone for PrevWalkPass
Source§impl Debug for PrevWalkPass
impl Debug for PrevWalkPass
impl Eq for PrevWalkPass
Source§impl PartialEq for PrevWalkPass
impl PartialEq for PrevWalkPass
impl StructuralPartialEq for PrevWalkPass
Auto Trait Implementations§
impl Freeze for PrevWalkPass
impl RefUnwindSafe for PrevWalkPass
impl Send for PrevWalkPass
impl Sync for PrevWalkPass
impl Unpin for PrevWalkPass
impl UnsafeUnpin for PrevWalkPass
impl UnwindSafe for PrevWalkPass
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