pub struct Service {
pub stateinfo_cache: Mutex<LruCache<ShortStateHash, Vec<ShortStateInfo>>>,
db: Data,
services: Arc<OnceServices>,
}Fields§
§stateinfo_cache: Mutex<LruCache<ShortStateHash, Vec<ShortStateInfo>>>§db: Data§services: Arc<OnceServices>Implementations§
Source§impl Service
impl Service
Sourcepub async fn load_shortstatehash_info(
&self,
shortstatehash: ShortStateHash,
) -> Result<Vec<ShortStateInfo>>
pub async fn load_shortstatehash_info( &self, shortstatehash: ShortStateHash, ) -> Result<Vec<ShortStateInfo>>
Returns a stack with info on shortstatehash, full state, added diff and removed diff for the selected shortstatehash and each parent layer.
Source§impl Service
impl Service
Sourceasync fn cache_shortstatehash_info(
&self,
shortstatehash: ShortStateHash,
stack: Vec<ShortStateInfo>,
) -> Result
async fn cache_shortstatehash_info( &self, shortstatehash: ShortStateHash, stack: Vec<ShortStateInfo>, ) -> Result
Returns a stack with info on shortstatehash, full state, added diff and removed diff for the selected shortstatehash and each parent layer.
Source§impl Service
impl Service
async fn new_shortstatehash_info( &self, shortstatehash: ShortStateHash, ) -> Result<Vec<ShortStateInfo>>
Source§impl Service
impl Service
pub fn compress_state_events<'a, I>( &'a self, state: I, ) -> impl Stream<Item = CompressedStateEvent> + Send + 'a
Source§impl Service
impl Service
pub async fn compress_state_event( &self, shortstatekey: ShortStateKey, event_id: &EventId, ) -> CompressedStateEvent
Source§impl Service
impl Service
Sourcepub fn save_state_from_diff(
&self,
shortstatehash: ShortStateHash,
statediffnew: Arc<CompressedState>,
statediffremoved: Arc<CompressedState>,
diff_to_sibling: usize,
parent_states: Vec<ShortStateInfo>,
) -> Result
pub fn save_state_from_diff( &self, shortstatehash: ShortStateHash, statediffnew: Arc<CompressedState>, statediffremoved: Arc<CompressedState>, diff_to_sibling: usize, parent_states: Vec<ShortStateInfo>, ) -> Result
Creates a new shortstatehash that often is just a diff to an already existing shortstatehash and therefore very efficient.
There are multiple layers of diffs. The bottom layer 0 always contains the full state. Layer 1 contains diffs to states of layer 0, layer 2 diffs to layer 1 and so on. If layer n > 0 grows too big, it will be combined with layer n-1 to create a new diff on layer n-1 that’s based on layer n-2. If that layer is also too big, it will recursively fix above layers too.
shortstatehash- Shortstatehash of this statestatediffnew- Added to base. Each vec is shortstatekey+shorteventidstatediffremoved- Removed from base. Each vec is shortstatekey+shorteventiddiff_to_sibling- Approximately how much the diff grows each time for this layerparent_states- A stack with info on shortstatehash, full state, added diff and removed diff for each parent layer
Source§impl Service
impl Service
Sourcepub async fn save_state(
&self,
room_id: &RoomId,
new_state_ids_compressed: Arc<CompressedState>,
) -> Result<HashSetCompressStateEvent>
pub async fn save_state( &self, room_id: &RoomId, new_state_ids_compressed: Arc<CompressedState>, ) -> Result<HashSetCompressStateEvent>
Returns the new shortstatehash, and the state diff from the previous room state
Source§impl Service
impl Service
async fn get_statediff( &self, shortstatehash: ShortStateHash, ) -> Result<StateDiff>
Source§impl Service
impl Service
fn save_statediff(&self, shortstatehash: ShortStateHash, diff: &StateDiff)
Trait Implementations§
Source§impl Service for Service
impl Service for Service
Source§fn build(args: &Args<'_>) -> Result<Arc<Self>>
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Auto Trait Implementations§
impl !Freeze for Service
impl !RefUnwindSafe for Service
impl Send for Service
impl Sync for Service
impl Unpin for Service
impl UnsafeUnpin for Service
impl !UnwindSafe for Service
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